Future of Tech- LJ 4

 This week's readings did not surprise me that much with the information and developments presented. Even though I only use a few social media sites, I understand what the current trends are. Multiple sources have stated the popularity and importance of TikTok and short videos over longer videos as well as the growth of online shopping and the use of micro-influencers (Floor Covering News 2022, Influencer Marketing Hub 2021). While I do not use TikTok, this trend began years ago with the short, but massive, popularity of Vine and even earlier with the idea of the "YouTube Haiku", both genres being populated by short, and often funny, videos. TikTok was the next logical step and its popularity is no surprise to me. In this day and age where there is too much content to consume, shorter videos are more efficient than the 30+ minute videos that the YouTube algorithm looks for. It's only logical that such short videos would take over various sites and be most effective in advertising ventures. Online shops are also something I have experience with through indie creators and online shops. I have bought many pins from Etsy and plushes from smaller creators online. It is, again, much more efficient in today's society, where time for shopping is being crushed by jobs, chores, and other expectations. Micro-influencers also aren't new to me. Using mass amounts of smaller content creators to advertise products is a time honored practice on YouTube, where content creators joke about having hit a milestone when Raid: Shadow Legends offers to sponsor videos because of the sheer number of YouTubers that have been offered this opportunity. 

The only thing that surprised me was the full implications of the Facebook/Meta change. I had known about the name change, but I hadn't heard about the rebranding's shift towards the "Metaverse" (Stokel-Walker 2021). Though I know it's inevitable that technology and social media companies would work towards this end, it scares me, especially when it's Facebook seemingly leading the charge. Facebook's infamy surrounding data collection does not let me trust them to make a virtual world for people to connect in. While geo-location and mobile device tracking aren't new, the increase in VR and AR use through a "Metaverse" and other new technologies designed to integrate real life and virtual services mean that it could be even more of an invasion of privacy. I am very anxious about my location getting out to people I don't want to have it, such as weird people on the internet I do not trust. If new mobile AR and VR technologies require geo-location tracking, I would be much less inclined to use them. Location, while seemingly unimportant, can reveal a lot. Knowing one's exact location could give people better opportunities to stalk, harass, or harm someone, such as in a situation where someone is trying to get away from an abusive partner or family member. With children, this is even worse, as online predators would know where children frequent and use that information to manipulate and befriend young users of technology. It is also likely that location data could be used to connect people with specific locations, such as restaurants or stores, and push advertisements for these establishments. I hope that, in the future when these issues become even more pressing, there will be new options and protections for locations. It would be amazing to be able to use location services without allowing others to see these locations. However, with how internet privacy is going, I doubt that this will not be a major issue except for where children are concerned. 

Comments

  1. I completely agree with you when it comes to online shopping. In today's society it is way more efficient to buy something and have it shipped to your doorstep. I love online shopping, it beats having to drive some where, to hopefully find it there, and having to wait in a line if you do find what you're looking for. You just can not beat the convenience of online shopping.

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    1. Hello Mikael,

      Your post was very thorough and you presented your ideas well. I also feel that Facebook/Meta's eagerness to create a virtual world for people to connect in is a bit frightening. You mentioned the invasion of privacy, and I couldn't agree more that this growth in AR/VR technologies will further impede on personal privacy.

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    2. Hi Mikael, I thought your point presented many specific details as to how content creators across many platforms are used to promote a variety of products from clothes to apps. I especially liked your use of Raid: Shadow Legends and how being sponsored by them is almost a milestone in and of itself. I also could not agree more that TikTok's popularity is no surprise as people are beginning to have less and less free time which is why videos that are short and to the point are so popular. Also, the metaverse is something we know very little about which is why I am also quite skeptical and hesitant towards the idea. Like you said if new VR/AR technologies were to require location-based services, I would be far less interested as I want my personal information to stay as private as possible. It also raises safety concerns because how public will users' data be if it is supposed to be an integration of real life and virtual services. Overall, I am very skeptical of the metaverse and what is to come but I am hopeful that every user's privacy will be taken into some consideration.

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  2. Hello Mikael,
    Much like you mentioned, I also was not particular surprised by what I was reading. It seems every article that we have to read or may read on our own always brings up the topic of TikTok and trends. I also agree that online shopping is becoming more and more prevalent. I tend to buy fandom merchandise from small creators and online shops. Online shops are both convenient and offer far more choices and options than traditional in-person stores. (For me personally it is both a pro and a con, as there's a higher chance they have items in my size, but I'm so small that I tend to have to try things on, so not being able to try things on first is a gamble.) I personally hare your concern over my location getting out to people who I don't want to have it. The idea the book presents of people "agree(ing) to share her or his every move of mobile data in exchange for brand offers" (Lipschultz, 2020) is terrifying. I hate the idea of that, as it seems it could be very dangerous. Great post overall!

    References:
    Lipschultz, J. H. (2020). Social Media Communication (3rd ed.). Routledge.

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  3. Hi Mikael, I thoroughly enjoyed this weeks post from you. I genuinely laughed out loud when you commented on how getting a brand deal from Raid Shadow Legends is a "landmark" for influencers careers. Honestly, it's the truth! That is definitely a way to know that you "made it" in the gaming field if they're reaching out to you to start a partnership given their current clientele. I wholeheartedly agree with your reasoning for TikTok's success. The short video format that was popularized by Vine is the perfect solution to our generations continuously shrinking attention span. I think that as time goes by we will see shorter and more compact versions of posts to keep users engaged.

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